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Xenonauts base defense fan art6/7/2023 Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it! We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions. UFO:AFterX is sort of close to the normal stuff, but one puts you on Mars with a few personnel, another has you dealing with a dead world, another with cyborgs and mutants? what am I missing.Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. UFO:Extraterrestrials has weird mechanics and gutted content. But UFO:AI had ridiculous, whiny nations that pulled your funding because a few civilians died. Like fine, a lot of people think the move-and-action thing might be better than TUs, but NuXcom really has no excuse to allow only one fucking base, or their linear stories with one alien base or going for the whatever project in 2.Īny spiritual successor is going to have changes, fine. But on a negative note, these profit loving boards and appeal to get the most cash as possible means they'll gut something, and end up with something so watered down it ain't worth shit. He should had told them to at least put it up digitally or something and see if there was a community who would buy it.ffs. The first time he did it, he says he was also unskilled, but the second time seems like it was a perfect remake.but no, it wouldn't sell. Because it wasn't 'fun' or 'accessible' to the masses. And every time he showed Sid Meier or the board, they hated it. It's not fucking hard to understand, but you have to remove your fucking reactionary cap first or whatever it is that's making you stupid.Īpparently, the NuXcom guy *DID* make Ufo: Defense in a modern engine. The point is that the old games aren't inferior to the new ones, but they're not by definition superior either. They just move on and play different things. No 4x gamer think Alpha Centauri is the game they should play for all time, even if they do think it's an incredible game. I don't explain it very well, but no strategy community, even of the real grognards, think UFO is the end-all of tactical gaming. The interesting thing about tactical or strategy games in general may be that they can all have alternative formulas and be engaging there is no obsession to whatever fucking ideal game should exist, unlike with most rpg players. Even the Firaxis remake has its merits, although it's greatly augmented by Long War - just like UFO is augmented by OpenXcom. It's a brilliant game of course, but I've come to the conclusion that the new iterations are not intrinsinctly inferior. Don't fucking cry your heart out, you can still play it. UFO is UFO it's a product of its times and never will be made again.
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